Honestly, there is a reason why a lot of the characters spend their introductory moments making fun of Soma. His mysterious power is explained at the beginning of the game and he is super flowery. ![]() He is an exchange student studying in Japan and he likes Mina, maybe. Soma Cruz - There's not much I can say about Soma. I will update this from time to time as we reach them in the movies without being a spoiling bastard, because it's not nearly as fun spoiling games. Oh boy! Let's see who we know of so far, or at least of the people that we have encountered. Guests: Static Fiend and Krakhan ( Grimfiend / Viddler) Guests: Duet and Static Fiend ( Grimfiend / Viddler) Guest: EnsignShiroAmada ( Grimfiend / Viddler) Guests: Krakhan and Jowy ( Grimfiend / Viddler) Guests: Jowy and Oyster ( Grimfiend / Viddler) Guests: Duet, Evil Tim, and Static Fiend ( Grimfiend / Viddler) Guests: Static Fiend and Duet ( Grimfiend / Viddler) Guests: Evil Tim and Static Fiend ( Grimfiend / Viddler) Guests: Medibot, Slowbeef, and Static Fiend ( Grimfiend / Viddler) Guests: Static Fiend and Scarboy ( Viddler / Grimfiend) Guests: Sartak and Syvalion ( Viddler / Grimfiend) Guest: Raar I'm a Dinosaur ( Viddler / Grimfiend) Guests: Static Fiend and EnsignShiroAmada ( Viddler / Grimfiend) Guest: Static Fiend ( Viddler / Grimfiend) There's a jump that I missed though all it does is give me better armor to make the early game easier. Now we move on to the actual gameplay itself! This is the first area of course, and it's generally a breeze. ![]() I took it out of the main commentary section because it bogs down the actual LP itself, and it's suited more for viewing without my own voice mixing with things. Here's the introduction to the game as well as the beginning conversation that takes place. There's not much else it does really, besides clarify on some of the dumber souls that were given bad translations. It's pretty much a nitpick patch as it also fixed some weapon name and enemy name errors in the katakana. It also clarifies on some of the soul descriptions which I will show later on. To note, this is playing from a patched game, which changes the enemy names to be like the ones from Symphony of the Night. Hard Mode doesn't do a lot for the game other than make the enemies slightly tougher and more lethal to you if you brush up against them. I will be playing through normally how it would be, showing off secret rooms and the like as well as how to get the hidden weapons and with enough patience (and off-camera grinding) show how broken the game becomes when you complete your soul collection. Unarmed/Fist weapon style was a lot of fun to me though it's not wholly entertaining to everyone else, especially those who were not too keen upon the game at the start. This is a straight hard mode run (and while you do not see it in the opening videos it will become apparent to anyone who has played the game before) with no added benefits of a New Game +. Yes, there is a goal for farming 100% and I will show it when we get that far in the drat game. I love the system despite how lame it can be to farm for souls later on. You gain these souls by being getting them randomly from defeated enemies, or through bosses or even from lanterns that hold souls that contain upgrades to your mobility or otherwise. Enchant Souls (Yellow) gave passive abilities. The Tactical Soul System let you equip three different souls: Bullet Souls (red) that worked as sub weapons, Guardian Souls (Blue) that worked as special toggle skills, either as barriers or transportation or healing or even active attack skills. ![]() It has one thing really standing out for it, though: The Tactical Soul System. It is a 2d exploration action RPG akin to the later Castlevania titles and it most heavily takes after Symphony of the Night with its equipment section at least. ![]() You're simply this one guy who was brought by perhaps coincidence, to Castlevania. Unlike the other games in the series you are not playing a Belmont OR a Vampire as the main character, and you are also not a descendant or relative of either the Belnades or Belmont families. It has its own flair, of course, and features its own unique characters even if some of them fall in normal Castlevania style. It was, in my opinion, the most polished of the three titles and it was the closest one to Symphony of the Night. Otherwise known as 暁月の円舞曲 (Minuet of Dawn) in Japan, Castlevania: Aria of Sorrow was the last of the Gameboy Advance "Metroidvania" games, and in most cases the best-received.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |